ELDEN RING Stat Breakpoints Soft Caps Guide - SteamAH (2024)

For ELDEN RING players, this guide will analyze each added stat point and its benefits to find where the diminishing returns give you the best value for your levels

Breakpoints

The hard cap for everything is 99 btw
Additionaly, Weapon+NUMBER does not actually change the scaling in anything I’ve tested so far.
It only applies a multiple to the bonuses thus leaving the breakpoints in the same places as +0

Vigor = 40/58

“Attribute governing HP – Your life. If reduced to nothing, you die.
Also affects fire resistance and immunity – Your resistance to various poisons and rot.”

Hard decrease at 40, and very little benefit going from 58 to 60
Recommendation: Since HP gains ramp up there is no reason not to take Vigor to 40, but I wouldn’t bother going to 58

Mind = 40/~55
“Attribute that determines FP – Energy consumed to use spells and skills.
Also affects focus – Your resistance to sleep and bouts of madness.”

Focus hits a hard decrease at 40, but FP actually continues to ramp up all the way to 52 then slowly tappers at 55 and 57 with a hard stop at 60; best value here would be at 57, but look at the raw data to see what I’m talking about
Recommendation: If you use FP, then take Mind all the way to 57 imo, but some players disagree with me here. At least take it to 40

Endurance = 25/40/50/60
“Attribute governing stamina. Endurance determines how heavy your equipment can be.
Also affects robustness – Your resistance to blood loss and frostbite.”

Stamina hard stops at 50, Equip Load has two stopping points at 25 and 60, and if you care about it – Robustness has a hard decrease at 40
Recommendation: If you primarily cast, leave this at 25, otherwise I’d take it to at least 40 if not higher but some players disagree with me here

Strength = 20/50/80 (35/53 if 2Handed)
“Attribute boosts attack power of strength-scaling armaments and affects your physical defense.”
STR and DEX appear to be fairly heavily front loaded with your greatest gains coming in on the way to 20, the weapons I’ve tested are fuzzy on the 50 number with ranges of 51 to 53…
Since 2Handing a weapon multiplies your effective STR by 1.5x you could stop ~35.
Physical defense is fairly linear and diminishing returns really only start after 61
Recommendation: If you use it; take it to 20 asap, then focus on survivability/utility before coming back and making the push for 35/53, I do not think 80 is a worthwhile goal unless via 2Hands

Dexterity = 20/50/80
“Attribute boosts attack power of dexterity-scaling armaments, reduces casting time of spells, softens fall damage, and makes it harder to be knocked off your horse.”
STR and DEX appear to be fairly heavily front loaded with your greatest gains coming in on the way to 20, with slower growth between 20 and 50, and very little growth past that but yes it takes an even steeper decline after 80
Recommendation: If you use it; take it to 20 asap, then focus on survivability/utility before coming back and making the push for 50, I do not think 80 is a worthwhile goal

Intelligence = 20
Attack Power = 20/50/80
Casting Damage = 20/40/60/80(WARNING: different staves have different breakpoints)
“Attribute boosts magic power of intelligence-scaling sorceries and improves magic resistance.”
At least for Magic resistance there is a hard decrease at 20
For weapon damage from INT/FTH scaling, these stats also appear to follow a 20/50/80 split.
Casting damage has many different breakpoints depending on which staff you are using, but the general trend is a new breakpoint every 20 levels
Recommendation: If you use it; take it to 20 asap, then focus on survivability/utility before coming back and making the push for 50/80 (if you are going in on a casting stat, go all in)

Faith
Attack Power = 20/50/80
Casting Damage = 30/45/60/80(WARNING: different seals have different breakpoints)
“Attribute boosts magic power of faith-scaling incantations.”
Attack power from weapons with INT/FTH scaling also appears to follow a 20/50/80 split.
Casting damage appears to have two soft caps at 60 and 80 for most seals, with the Clawmark Seal having breakpoints at 30/45
Recommendation: If you use it; take it to 20 asap, then focus on survivability/utility before coming back and making the push for 50/80 (if you are going in on a casting stat, go all in)

Arcane = 20/45
Attack Power = 20/50/80
Casting Damage = 30/45(with Dragon Communion Seal)
“Attribute governing discovery – Likelihood of finding items on the corpses of defeated foes.
Also affects holy defense, certain sorceries and incantations, and vitality – Your resistance to instant death.”

Like Intelligence, Holy resistance here has a hard decrease at 20 while Vitality shows softer decreases at 15 and 39; Discovery as mentioned previously is linear(mostly)all the way to 99.
Bleed buildup appears to plateau around 44 to 46, while attack power follows the 20/50/80 rule, casting damage however is much different here coming in at 30/45
Recommendation: If you use it; take it to 20 asap, then focus on survivability/utility before coming back and making the push for ~45, I do not think 80 is a worthwhile goal

Example Leveling Path

  • Pick two attack stats; STR/FAITH, DEX/INT, STR/DEX, etc and push them both to 20 asap
  • Then branch out, maybe push Endurance to 25, then Vigor and/or Mind to 40
  • From there you could go deeper into an attack stat, or Endurance, pushing it to 50(melee)or 80(casting)
  • Eventually(assuming you do cast)I’d want Mind all the way to 52 to 57 – the gains to FP are just so good

I haven’t tested it, but STR gives a 50% bonus when 2Handing a weapon which could save you a few levels since 34 x 1.5 = 51

Alternatively, if you are crazy like me, you could get Arcane to 20 first, then do everything else here(I wouldn’t actually recommend that unless you really are investing in Arcane)

Basic “Quality” Build

40 Vigor
50 Endurance(I wouldn’t do less than 40 here, but that’s me)
35 Strength(2Handing makes this equal to 52.5)
20 Dexterity(next step can be DEX 50, or Arcane 45 if you want to make things bleed)
————–
= Level 106
(101 with Hero or Vagabond, 102 with Samurai; Hero is best if you want to go Arcane)

Basic Magic Build

40 Vigor
40 Mind(this gives 220 FP, 17 more points would increase that to 335)
20 Dexterity(faster casting)
80 Intelligence(if you are going in on a casting stat, go all in)
————–
= Level 141
(134 with Astrologer, 138 with Prisoner, Prisoner becomes slightly better than Astrologer if you will invest in the aboveAND bothSTR&Endurance, otherwise => Astrologer)

Basic Fire & Lightning Build

40 Vigor
40 Mind(this gives 220 FP, 17 more points would increase that to 335)
20 Dexterity(faster casting)
80 Faith(if you are going in on a casting stat, go all in)
————–
= Level 141
(137 with Prophet, Vagabond becomes slightly better than Prophet if you will invest in the aboveAND bothSTR&Endurance, otherwise => Prophet)

Bonus: How to transfer saves between accounts

This is something I had to research doing this, and it might be useful information to others. I’ll hide it behind a spoiler tag tho. These steps are required because the game locks your save to your account, but it is possible to unlock it.(This fixes the “Failed to load save data” error)While you *ought* to be able to use the save online, just be warned there is no guarantee you will not receive a ban for doing so, I use donated save files offlineONLY. There is also the chance your save will become corrupted over time,MAINTAIN BACKUPS!!!

  • Download HxD hex editor. https://mh-nexus.de/en/hxd/
    • ALWAYSmake backups of your saves! Your save file is located at C:\Users\NAME\AppData\Roaming\EldenRing within the folder with a SteamID as its name. If you have run the steam version already there should be a folder with your ID. You will also need your donor’s ID.
    • (Optional)Turn Steam Cloud Saving off while doing this. Not sure if required.
    • Run the game and create a character. Once past the intro, quit.(This step can be skipped if you already have a save with a character, but that save will be overwritten)
    • Open up the two ER0000.sl2 files in the hex editor(the donor one and your own)
    • In the donor save game right click on the page and use the “select block” option. Within the popup enter 310 in the start-offset and 28030f in the end-offset. Ensure hex is selected.
    • Right click and copy the selection.
    • In *your* save file right click and “select block,” entering the same as above in the popup.
    • Right click on the selection and use the “Paste write” option.
    • Now click the “Search” option in the top menu bar and select replace. In the popup search for the donor ID, eg. 76561197960267366. Yours will be different. Replace with your SteamID. Change Datatype to “Integer number” and select “All” from the search direction. Leave the other options as default.
    • Once the replace is complete right click again and use the “Select block” option. Enter the same options as before eg. 310 – 28030f
    • Click on “Analysis” in the top menu bar and select “Checksums”… within the popup select “MD-5,” it’s at the bottom.
    • This will create a window at the bottom with a checksum in it. Right click on this and select copy.
    • Right click and “Select block” again, this time using 300 – 30F as the start and end offsets.
    • Right click the selection and choose “Paste write.”
    • Click “Save” up the top and be sure to delete the ER0000.sl2.bak from your SteamID folder.
    • That should get you playing the save from the donor.(NOTE: This is only copying the save located in slot #1, if there are multiple save slots in use more work is required to copy those over, steps NOT covered here – check reddit)
    • Here is a tool that automates all these steps:

    https://github.com/BenGrn/EldenRingSaveCopier/releases/

Keep in mind all this work is done on the side of the onereceivingthe save file, the donor only needs to provide the file and their ID, nothing more.

If you get the “Failed to load save data” error onanysave, there is the potential you could fix it just by doing the checksum steps above(that is bullet point #10 onwards, starting at “Once the replace is complete…”)aka this has the potential to fix “corrupted” saves, even if you never messed with this to begin with

That’s all we are sharing today in ELDEN RING Stat Breakpoints Soft Caps Guide, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Drake Ravenwolf

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